Update 2022-04-17: Bouncy Castle Overhaul


Oops, it’s been a while.

Content updates

  • Add new area ‘Bouncy Castle’
  • Add speedrun timer
    • Try beat these! — 5.33, 11.60, 29.14
  • Allow dashing from walls
  • Create attack animation
  • Revise some existing sign texts

Bug fixes

  • Fix wall slide logic
    • Player now faces the right direction when leaving the wall (landing, fast falling, dash)
  • Fix acceleration snapping when unpausing
  • Adjust healing
    • Disable turning while healing
    • Disable attacking while healing
    • Lower healing priority below dash
  • Prevent air jumping when entering a scene while ungrounded

WebGL overhaul

  • Replace WebGL template
  • Use tab instead of esc to toggle the pause menu
  • Add in-game full screen support (`)
  • Add reload control (for debugging)
  • Remove SaveDebug scene from build list

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