Update 2020-06-19


Not much observable progress but here goes.

  • Refactored code
  • Enabled air jump
  • Added a sprite flash effect on hit
  • Added an invulnerability window for the player after taking damage
  • Changed scene layout
    • Added an opening to the left to reload the scene
    • Extended the scene upwards for verticality
    • Added a small scene to test transitions between scenes
  • Added an intertitle (is that the right word)?

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